Checkers
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Introduction
Introduction
How to play
Code
Checkers game
Computer AI
Enviroment variables
Checkers
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Index
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Index
A
|
B
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C
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D
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E
|
F
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G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
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P
|
R
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S
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T
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U
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V
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X
|
Y
A
achievable_score (computer.ComputerData attribute)
active_player (checkers.Game attribute)
AdjacentTiles() (checkers.Board method)
AllTiles (checkers.Board attribute)
animate() (checkers.Drawer method)
animating (checkers.Drawer property)
animation (checkers.Drawer attribute)
AnimationDuration (checkers.Drawer attribute)
B
board (checkers.Game attribute)
Board (class in checkers)
C
center() (checkers.vec2 method)
check_win() (checkers.Game method)
clock (checkers.Game attribute)
ColorPalette (class in checkers)
colors (checkers.Player attribute)
compound_move (computer.ComputerData attribute)
compute_time (computer.ComputerData attribute)
computer_data (checkers.Game attribute)
ComputerData (class in computer)
copy() (checkers.Board method)
Count (checkers.Tile attribute)
D
DEBUG (in module env)
destination (checkers.PieceAnimation attribute)
distance() (checkers.vec2 method)
draw() (checkers.Drawer method)
(checkers.Game method)
draw_debug() (checkers.Drawer method)
draw_piece() (checkers.Drawer method)
draw_tile() (checkers.Drawer method)
draw_victory() (checkers.Drawer method)
drawer (checkers.Game attribute)
Drawer (class in checkers)
E
EMPTY (checkers.Tile attribute)
empty() (checkers.Tile method)
F
font (checkers.Drawer attribute)
font_debug (checkers.Drawer attribute)
FontSize (checkers.Drawer attribute)
Framerate (checkers.Drawer attribute)
G
Game (class in checkers)
generate_moves() (checkers.Game method)
get() (checkers.Board method)
get_compound_moves() (in module computer)
get_moves() (checkers.Game method)
(in module computer)
get_piece_moves() (checkers.Board method)
get_player_pieces() (checkers.Board method)
grid (checkers.Board attribute)
H
handle_click() (checkers.Game method)
I
IsInBoard() (checkers.Board method)
IsTile() (checkers.Board method)
K
king (checkers.Piece attribute)
L
locked_piece (checkers.Game attribute)
M
minimax() (in module computer)
MINIMUM_DEPTH (in module env)
move() (checkers.Board method)
move_piece() (checkers.Game method)
moves (checkers.Game attribute)
N
name (checkers.Player attribute)
next_turn() (checkers.Game method)
NO_TILE (checkers.Tile attribute)
O
ONE (checkers.Player attribute)
origin (checkers.PieceAnimation attribute)
other() (checkers.Player method)
P
piece (checkers.Tile attribute)
Piece (class in checkers)
PieceAnimation (class in checkers)
player (checkers.Piece attribute)
Player (class in checkers)
Players (checkers.Player attribute)
primary (checkers.ColorPalette attribute)
primary_dark (checkers.ColorPalette attribute)
primary_light (checkers.ColorPalette attribute)
progress (checkers.PieceAnimation attribute)
R
refresh (checkers.Game attribute)
run() (in module computer)
S
save_screenshot() (checkers.Drawer method)
score() (checkers.Board method)
screen (checkers.Drawer attribute)
search_depth (computer.ComputerData attribute)
secondary (checkers.ColorPalette attribute)
secondary_dark (checkers.ColorPalette attribute)
secondary_light (checkers.ColorPalette attribute)
selected_piece (checkers.Game attribute)
set() (checkers.Board method)
setup_window() (checkers.Drawer method)
Size (checkers.Piece attribute)
(checkers.Tile attribute)
T
TARGET_TIME (in module env)
Tile (class in checkers)
Tiles (checkers.Board attribute)
TWO (checkers.Player attribute)
U
update() (checkers.Game method)
V
vec2 (class in checkers)
vectorize() (in module checkers)
victor (checkers.Game attribute)
X
x (checkers.vec2 attribute)
Y
y (checkers.vec2 attribute)